TechArmorME2.png Tech refers to powers based around reverse engineering or hacking various technologies including hardsuit systems, weapons, and synthetic enemies such as the Geth. Tech armor does a decent amount of damage. But the benefits of Tech armor is that it staggers ALL ENEMIES EVERY TIME with the exception of the banshee, atlas, prime, which it staggers about half the time. Also, unlike a lot of area of effect powers, it will affect ALL enemies within range, it does not have a max (compared to a power like. In Mass Effect 3, Commander Shepard's armor can be customized by swapping out pieces of the default N7 Armor for pieces purchased from merchants, or made available as downloadable content, by using the armor locker aboard the Normandy SR-2. Not just augmenting the armor's physical appearance, these pieces also have varying effects on various aspects of Shepard's combat effectiveness.
Sentinel Shepard, Liara, and EDI! Crazy good on Insanity!!!
Tech Armor is a tech power exclusive to Sentinels in Mass Effect 2.The power generates an energy armor suit that boosts the user’s shields. When the armour is destroyed, it sends out a pulse of energy, damaging nearby enemies and knocking down unprotected targets while staggering most protected targets. Kitaaba seenaa oromoo pdf.
Overview
This strategy works great for any type of situation in Mass Effect 3, especially when you can use the squad to your advantage by use the combos that I will provide. But first, there are some important things you need.
- Sentinel Class at the beginning of the game
- Liara and EDI
- (Tip) Set the options to where you can control squad power usage.
The Squad
Shepard
As a Sentinel, you have a range of tech and biotic abilities. This is key in your squad composition, as the right characters will change the style of play you use. First off, you will want to level up all of your abilities to get started. You will need specific powers more than others, but its important to start with a variety of options. Imvu updates. The three key powers in this squad set up are going to be Overload, Throw, and * Tech Armor.*
Overload
Of course, take ranks 1, 2 and 3 to start. For rank for level up damage, rank 5 level up recharge speed, and rank 6 take the Shield Damage bonus, key for taking out synthetics and barriers alike.
Overload will be important when facing the geth, as lots of them use shields. Also, Banshees can be taken down quite easily (their barriers at least) with 2-3 overloads from you and EDI.
Throw
Probably the most important aspect of this combination will be Thrown, as it sets off the biotic explosions that will be key in surviving, especially Insanity. After ranks 1, 2, and 3; take Force for rank 4, Detonate for rank 5, and for rank 6 you can take your choice, leading to either more damage or two targets (both can be useful).
Tech Armor
This will provide an extra edge on the opposition, and upgrade it as you see fit for your play style.
Others
Warp can also be very effective if you take the Detonate and Pierce perks for it, making it useful for Brutes and Banshees. Cryo Blast is also effective against unprotected enemies. Your Offensive Mastery is also something to keep an eye on, helping with weapon and tech damage and health.
Bonus Power
After you unlock Armor-Piercing Rounds, grab those for 5,000 credits, as they can be very helpful later on. But feel free to choose what ever power you wish.
Liara
Liara needs her singularity upgraded for the most part, taking Duration, Recharge Speed, and Expand when you rank up. Expand actually increases the amount of enemies you'll be able to pick up, leading to quicker ending encounters. As for Warp, this will be useful for more biotic combos, and you should Detonate, Expose, and Pierce. Stasis can be useful for lining up head shots, of that's your thing too, but warp ammo can also be helpful for barriers. Her pure Biotic is also key, if you take the Recharge Speed, Duration and Force, and Singularity Recharge bonuses.
EDI
EDI is especially important for her Overload and Incinerate. Overload will be useful in taking out shield on Marauders, Engineers Centurions and the like, but also incredibly helpful for other enemies (discussed later). Leveling up her Overload is important and you should take the ranks of Damage, Recharge Speed, and Shield Damage. Incinerate can be ranked up to target armor (for brutes and banshees), taking Damage, your choice for rank 5 and armor damage. You can also take the Freeze Combo if you plan on using Cryo Blast in coordination.
Note: If you choose to take Garrus along with you, make sure to level up his Overload in the same way. You may want to grab Stasis instead of APRs as your bonus power though. Doing this will also lose EDI's Incinerate.
Tactics
Combos
Some Combos you may consider:-Singularity + Throw (Fast recharge + lots of damage)-Singularity + Warp (Warp takes longer to recharge)-Warp + Throw (Effective for enemies unaffected by Singularity, and can stun them.)-Cryo Blast + Incinerate/Overload/Throw-Stasis + Throw/Warp-Incinerate + Throw/Overload-Overload + Throw/Incinerate
Usage
Singularity and Throw will be the combo you use most in this squad set-up, but the others are listed as well for reference. The Singularity/Throw combo offers a very short recharge time and a big explosion to follow up.
Shields
By taking down shields with EDI's overload (not your own) you can use the given combo to create an instant trap for Marauders, Engineers, Centurions, and most geth. This will work for your for the entire game
Banshees, Brutes and Atlases
Banshees can easily be taken down by destroying their barrier with 2-3 hits of overload (both Shepard and EDI), exposing the shield. Now is a good time for the Incinerate/Throw combo and (while EDI's power recharges) the Warp/Throw combo. This is helpful, as you can stun the banshee with these combos, saving an ally in the Banshees death grip. Brutes are even simpler, as they have no extra barrier to plow through, and Atlases, only replace the barrier with a shield.
Weapons
Use what you see fit, but a big gun can be useful for lining up head shots with enemies in stasis, or, with the credits, the Black Widow can be very effective. By using the penetration mod, armor piercing rounds, and its natural penetrating ability, you can shoot through almost any cover in the game, startling the enemy out for a quick biotic combo.
Liara and EDI can both handle sub-machine guns and heavy pistols. Give them the biggest, heaviest, most damage inducing thing available. Attachments may include the accuracy mod, and damage mod, as those are the two that mostly affect squad mates.
Missions
Priority: Ranoch, Priority: Palaven, and the very begging of the game can be a problem. Without EDI in the beginning or Liara before Mars, you have to make do with James, Ashley/Kaiden, (or Anderson for the first mission). Take cover and push your way through these levels, as you can still pull off combos with the squad mates provided. Priority: Ranoch is also different in that you must bring Tali. Replace EDI with Tali, as you will encounter geth. Tali's combat drones provide some distraction, while your overload can be effective on shields. Sabotage is also useful for this mission, turning Geth Primes against the weaker enemies proves effective, if even just to distract them while you yourself focus on the weaker.
Overview
With the provided tactics you should be able to plow through the game, even on insanity. I was able to complete the game (on insanity), while doing every mission, in about 16 hours. Used correctly, it is a devastating combination. I hope you found this helpful and effective, and if you read to here, thanks!
1 comment for this Mass Effect 3 user guide
Mass Effect 3 Armor Sets
Comment by R3D STAR
Whoa! Nice write-up! I love your recommendations for Power upgrades. You were very thorough in providing reasons why to choose specific upgrades over others.Oct. 22, 2013, 12:30 p.m.
Like clockwork, BioWare has released a brand new balance update for the multiplayer mode in Mass Effect 3, this time improving quite a few powers, while modifying the stats of characters like the Turian or Human Soldiers.
Mass Effect 3’s multiplayer is a great experience, even if it has a few awkward glitches.
In order to keep online matches fair, developer BioWare has kept on releasing small balance updates in the last few weeks, through which it improves weapons or powers, while decreasing the performance of others.
This week’s update brings quite a few improvements to an array of powers, including the Tech Armor equipped by all Sentinels, the Fortification one, as well as the Frag grenade and Concussive Shot powers.
Engineers will also be pleased to hear that the damage of their tech bursts or fire explosions has increased.
Some other changes were made to characters like the Human and Turian Soldiers, as well as the Drell Vanguard.
Last but not least, the game will stop giving you power reset cards once you reach a maximum of three.
Check out all the changes in the newest update for Mass Effect 3’s multiplayer mode below.
Tech Armor Power- Base cooldown decreased from 8 to 6 seconds- Base encumbrance penalty decreased from 80% to 60%- Base detonation force increased from 750 to 1000
Fortification Power
- Base encumbrance penalty decreased from 60% to 50%
Frag Grenade Power
- Increased base damage from 600 to 650- Evolution 5 armor damage bonus increased from 50% to 65%- Evolution 6 shield damage bonus increased from 50% to 65%
Concussive Shot Power
- Increased base damage from 100 to 150
Tech Burst Power Combo
- Damage increased from [75-200] to [100-250]
Fire Explosion Power Combo
- Damage increased from [100-250] to [150-375]- Damage-over-time duration increased from 3 to 4 seconds
Drell Vanguard
- Starting encumbrance capacity increased from 45% to 60%
Human Male/Female Soldier (including Battlefield 3 kit)- Starting encumbrance capacity increased from 30% to 45%
Turian Soldier
- Starting encumbrance capacity increased from 40% to 55%
Reset Powers Card
Mass Effect 3 All Armor
- Will no longer drop for you if you have 3 or more of them already
Players should come to grips with the changes soon, as a new weekend Operation is coming, which requires, according to BioWare, “expertly trained” characters.